You do realize that you can say the same thing about "scared Microsoft fanboy comments" about certain games, right? You are right to a degree, but be careful of double standards.
edit: just found this:
"MAG's graphics look like a 1990 game compared to MW2."
You recognize that quote, Halo3 MLG Pro?
Often the fanboyism is more like neo-nazis debating KKK members over whose form of racism is better.
The same type of person who hates on other gems like Halo, Killzone, Gears of War, Uncharted, etc. There are so many great games this gen that you should be spending your time enjoying games rather than insulting people who like different things.
Comparing Alan Wake to Heavy Rain in graphics, or ANYTHING really, is like comparing two MVP athletes from different sports.
Heavy Rain is very character-centric, probably more than any other game I have ever seen, so there is great emphasis on character models and animation. Alan Wake is all about atmosphere, so the environments and lighting are the focus. Gameplay wise, Heavy Rain is all about drama and making choices, while Alan Wake is about tension and action.
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Announcing a new Xbox at this year's E3 would steal thunder from Project Natal, and Natal is going to be Microsoft's focus at E3.
Yeah, the Killzone backstory makes it much more ambiguous who the "bad guys" are and I would love for a game to explore that. I worry, though, that the average fps fan doesn't want "artsy" examinations of the morality of warfare, so we will just see more "Shoot them, they're EVIL!" type games.
Metal Gear is his baby. I don't think he could keep himself away from having a strong influence on any Metal Gear game, and i don't think Konami would disrespect him by not letting him be involved.
Didn't Guerrilla say that the next game wasn't a sequel to Killzone 2? I'm hoping for a prequel or side-story where you play from a Helghast's point of view, defending your homeworld from an invasion by the oppressive ISA forces.
E3 '10 will be a repeat of E3 '09. Sony will have the stronger showing when it comes to games, but Microsoft's Project Natal (which should get a real name then) will be what people are talking about.
Related to that, if Natal is not playable ON THE SHOW FLOOR, we should worry. Microsoft kept very tight control over the experience people had with it last year -- behind closed doors; invitation only; one-on-one with Kudo (Tsunada, is it?); the only footage that came out of that r...
That's one I might get.
An homage.
This is a retail release, not a PSN release, but not a full price game, either. It's $40 US. I don't know much else about it, so if you think it's not worth that price, I won't argue with you. If i find myself with some money to spend in May though, I will certainly be checking this out.
"Gamer changer" implies something that will change the entire industry. What Molyneux is talking about is a change to a game mechanic. This headline is making this out to be bigger than what Molyneux is saying.
It's ridiculous to compare them. One features over-muscled soldiers battling monstrous humanoids, the other features an everyman protagonist who uses his wits and luck to prevent a mystical artifact from falling into evil hands.
These two games are both cover based third-person shooters, but that is all they have in common. Why can't people just let two games coexist without having to compare them? Should Bioshock be compared to Halo? After all, they're both first-person shoo...
I think it's just that when he sees what he thinks is PS3 fanboyism from someone, it stirs his inner XBox fanboy that has been otherwise dormant since he bought a PS3. He is often one of the more rational people on this site, though.
I take 5 point scales like this:
1 = terrible
2 = bad
3 = pretty good
4 = very good
5 = excellent
A 10/10 might be considered perfect, but I think 5 point scales better fit the subjective nature of reviews.
I would wager that Microsoft will instead depend on Natal to attract exclusive experiences from developers. If it is successful, they won't have to spend any money on studios or exclusivity deals.
Without that, other things will need to take a hit, and developers won't do that in core games. I expect Natal to get used in core games only in mini-game situations where the CPU doesn't have to calculate physics or AI while trying to run Natal's calculations. I have not doubts that there will be some cool stuff from it though.
Sony was working with 3DV five years ago, and passed on it. I would guess because of the cost in processing power. Nintendo has no reason to even want this though, i would think. They are making truckloads of money with a system that is much cheaper to develop and produce.
I do think that Microsoft might have seen something that the others didn't, though. Perhaps the software in it was completely their own idea, or maybe their just more willing to lose money. Microsoft does ...
Yes, i did not mean to imply that Alan Wake isn't character driven at all, just that it is more about the atmosphere where Heavy Rain is more about the character based drama (from what I have seen of the two games, at least). My point is just that Quantic Dream wanted to focus more on the character models, while Remedy wanted to focus on the environment. They have both seem to have done a really good job of it, too.